What is the use of PlayMaker's special event FINISHED
Editor to share with you about the special events of PlayMaker what is the use of FINISHED, I believe most people do not know much about it, so share this article for your reference, I hope you can learn a lot after reading this article, let's go to know it!
Special event FINISHED of PlayMaker
In PlayMaker, each state machine has a special event START. When the state machine is enabled, the START event is triggered. Where each state can have a special event FINISHED. When all the actions in the state have been executed, the FINISHED event can be triggered. Developers can use this event to switch status automatically. However, if the state contains a behavior such as GUI, or if the behavior is executed every frame, the FINISHED event is not automatically triggered. In this case, the developer needs to set the jump manually, such as triggered by condition comparison.
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