How to add a genie sprite to cocos2d-x
This article will explain in detail how to add a genie sprite in cocos2d-x, the content of the article is of high quality, so the editor will share it for you as a reference. I hope you will have a certain understanding of the relevant knowledge after reading this article.
Add an elf sprite
The bool CMyFirstScene::init () function is added at the end of the second scenario.
Auto s = Sprite::create ("19300001150142129966113771140.jpg")
This- > addChild (sPhone1)
/ / do something
Returntrue
19300001150142129966113771140.jpg
It's a picture of a rabbit. You have to add the file to the project. (xcode's add files to "project")
What is an elf? Is it moving, animals? Aircraft? Equipment (gun, × ×)? Enemy, immovable: obstacles, walls, bricks? Hey, mines, huh? Traps, etc.
0.1 reduce the sprite and make it fully displayed
Auto s = Sprite::create ("19300001150142129966113771140.jpg")
CCSize size=CCDirector::sharedDirector ()-> getWinSize ()
S-> setPosition (ccp (size.width/2,size.height/2))
S-> setScale (0.3)
This- > addChild (sPhone1)
/ / do something
Returntrue
}
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