Why don't C++ use lock/unlock directly?
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CP.20: use RAII and never use lock/unlock directly
Reason (reason)
Avoids nasty errors from unreleased locks.
Avoid serious problems caused by the lock not being released.
Example, bad (negative example)
Mutex mtx
Void do_stuff ()
{
Mtx.lock ()
/ /... Do stuff...
Mtx.unlock ()
}
Sooner or later, someone will forget the mtx.unlock (), place a return in the... Do stuff..., throw an exception, or something.
Sooner or later someone will forget to call mtx.unlock () and put the return statement in the... do stuff.... Position, throw an exception, or do something.
Mutex mtx
Void do_stuff ()
{
Unique_lock lck {mtx}
/ /... Do stuff...
} Enforcement (implementation recommendations)
Tag code that directly calls a lock or unlock member function.
RAII
Resource acquisition, that is, initialization, or RAII, is a C++ programming technology that must bind the life cycle of resources (heap memory, threads, socket, files, mutex, memory space, database links-anything provided by priority supply) to the life cycle of an object before use.
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