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Gluttony Snake and Tetris Software

Shulou Source: shulou.com Published: 2022-06-01 04:56:04 10月04日 Update

In the first class of the C language course, the teacher provided a C language flying Tetris to let us feel that the C language course we learned was mainly the practice of all kinds of sentences, and this time we used what we had learned to feel a practical system. I feel very novel and have a great interest in the course of c language.

The first step in making a c file is to install the C-FREE software, and then write the source code. Although the interface is simple, and the operation is not smooth. But it has shown his secret.

Analysis of the program, I feel that it is not too complicated, that is, the combination of simple sentences learned last semester, but used very well. First, let's take a look at several statements used:

1. The first is the statement printf displayed on the screen.

2. The other is to judge switch--case with multiple conditions.

Application method

Switch (tetris- > flag)

{

Case 1:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> Xuan 2] [tetris- > YMUI 1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 2:

{

A [tetris-> xmuri 2] [tetris- > y] = b [1]

A [tetris-> Xerox 2] [tetris- > y] = b [2]

A [tetris-> Xero4] [tetris- > y] = b [3]

Break

}

Case 3:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> x] [tetris- > ymur2] = b [2]

A [tetris-> x] [tetris- > yuan1] = b [3]

Break

}

Case 4:

{

A [tetris-> xmuri 2] [tetris- > y] = b [1]

A [tetris-> Xerox 2] [tetris- > y] = b [2]

A [tetris-> x] [tetris- > yuan1] = b [3]

Break

}

Case 5:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> x] [tetris- > yuan1] = b [2]

A [tetris-> xmuri 2] [tetris- > y] = b [3]

Break

}

Case 6:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> xmuri 2] [tetris- > y] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 7:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> x] [tetris- > yuan1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 8:

{

A [tetris-> x] [tetris- > yuan1] = b [1]

A [tetris-> xmuri 2] [tetris- > y] = b [2]

A [tetris-> Xero2] [tetris- > yuan1] = b [3]

Break

}

Case 9:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> xmuri 2] [tetris- > y] = b [2]

A [tetris-> Xmuri 2] [tetris- > Yizhi1] = b [3]

Break

}

Case 10:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> xmuri 2] [tetris- > ymuri 1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 11:

{

A [tetris-> x] [tetris- > yuan1] = b [1]

A [tetris-> Xuan 2] [tetris- > YMUI 1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 12:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> x] [tetris- > yuan1] = b [2]

A [tetris-> xmuri 2] [tetris- > ymuri 1] = b [3]

Break

}

Case 13:

{

A [tetris-> xmuri 2] [tetris- > y] = b [1]

A [tetris-> Xmuri 2] [tetris- > Yizhi1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 14:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> x] [tetris- > yuan1] = b [2]

A [tetris-> Xero2] [tetris- > yuan1] = b [3]

Break

}

Case 15:

{

A [tetris-> xmuri 2] [tetris- > y] = b [1]

A [tetris-> Xuan 2] [tetris- > YMUI 1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 16:

{

A [tetris-> x] [tetris- > yuan1] = b [1]

A [tetris-> x] [tetris- > ymur1] = b [2]

A [tetris-> Xuan 2] [tetris- > YMUI 1] = b [3]

Break

}

Case 17:

{

A [tetris-> xmuri 2] [tetris- > y] = b [1]

A [tetris-> xmuri 2] [tetris- > ymuri 1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

Case 18:

{

A [tetris-> x] [tetris- > ymur1] = b [1]

A [tetris-> x] [tetris- > yuan1] = b [2]

A [tetris-> Xmuri 2] [tetris- > Yizhi1] = b [3]

Break

}

Case 19:

{

A [tetris-> xmuri 2] [tetris- > y] = b [1]

A [tetris-> Xero2] [tetris- > yuan1] = b [2]

A [tetris-> Xero2] [tetris- > y] = b [3]

Break

}

}

}

Used to control left and right movement and access to menus

3. Definition of game window

Void make_frame ()

{

HANDLE hOut = GetStdHandle (STD_OUTPUT_HANDLE)

Gotoxy (hOut,FrameX+Frame_width-5,FrameY-2)

Printf (Tetris)

Gotoxy (hOut,FrameX+2*Frame_width+3,FrameY+7)

Printf ("* next square:")

Gotoxy (hOut,FrameX+2*Frame_width+3,FrameY+13)

Printf ("*")

Gotoxy (hOut,FrameX+2*Frame_width+3,FrameY+17)

Printf ("↑ key: variant")

Gotoxy (hOut,FrameX+2*Frame_width+3,FrameY+19)

Printf ("blanks: pause the game")

Gotoxy (hOut,FrameX+2*Frame_width+3,FrameY+15)

Printf ("Esc: quit the game")

Gotoxy (hOut,FrameX,FrameY)

Printf ("╔")

Gotoxy (hOut,FrameX+2*Frame_width-2,FrameY)

Printf ("╗")

Gotoxy (hOut,FrameX,FrameY+Frame_height)

Printf ("╚")

Gotoxy (hOut,FrameX+2*Frame_width-2,FrameY+Frame_height)

Printf ("╝")

A [FrameX] [FrameY+Frame_height] = 2

A [FrameX + 2*Frame_width-2] [FrameY+Frame_height] = 2

For (iTunes 2)

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