How to realize dynamic object creation in TE
This article mainly shows you "how to achieve dynamic object creation in TE", the content is easy to understand, clear, hope to help you solve your doubts, let the editor lead you to study and learn "how to achieve dynamic object creation in TE" this article.
Generally, in the development of the system, TE uses CreateDynamicObject under Creator to create dynamic objects, which is encapsulated by sdk, but the adjustment in turning requires some skills.
TE sample, also provides another way of dynamic object creation, and there is an example of JavaScript script code, the idea of creating this dynamic object is to create a model, according to the change of time, dynamically change the location of the model, location change in onframe, the frequency of change is very high, and the effect is more consistent.
The sample JavaScript code is relatively simple, as shown below:
/ / create a default location
Var pos = _ sgworld.Creator.CreatePosition (- 122.38050, / / x
37.62331, / / y
40.0, / / height
3, / / height type
297.0, / / yaw
15.0, / / pitch
0, / / roll
0 / / dist
);
/ / create a model at the default location
Model = _ sgworld.Creator.CreateModel (pos, "D:\\ c5.xpc", 1)
Model.Attachment.AutoDetach = false
/ / fly to the model
_ sgworld.Navigate.FlyTo (model)
/ / implemented in onframe. For details of hooking up onframe, please see api documentation.
Function sOnFrame () {
/ / determine that the model object is not empty
If (model) {
/ / move the model position according to the distance and angle, in the example, move the model in a circle
Var distToMove = (1000 / 3600) * (new Date () .getTime ()-time.getTime ()) / 1000
Model.Position = model.Position.Move (distToMove, model.Position.Yaw + 0.1, model.Position.Pitch)
/ / Update time
Time = new Date ()
}
Effect picture:
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