How to solve the problem of error reporting when cocos2d-x3.1.1 introduces Box2D
How to solve the problem of cocos2d-x3.1.1 introducing Box2D error report, in view of this problem, this article introduces the corresponding analysis and solution in detail, hoping to help more partners who want to solve this problem to find a more simple and feasible method.
Right-click the solution-> add-> existing project-> E:\ cocos2d-x\ cocos2d-x-3.1.1\ external\ Box2D\ proj.win32 folder and select the Box2D.vcxproj file
Right-click libBox2D Project-> build; (at this point, you can find libBox2D.lib in (project folder)\ proj.win32\ Debug.win32)
Right-click Project-> Properties-> Linker-> input-> Select Edit input libBox2D.lib in the additional dependencies
This is the answer to the question about how to solve the problem of how to introduce Box2D into cocos2d-x3.1.1. I hope the above content can be of some help to you. If you still have a lot of doubts to be solved, you can follow the industry information channel to learn more about it.