How to use class to optimize program structure in WeChat Mini Programs's actual combat
This article shows you how to use class optimization program structure in WeChat Mini Programs's actual combat, the content is concise and easy to understand, it can definitely brighten your eyes. I hope you can get something through the detailed introduction of this article.
Although Javascript is a scripting language, classes can still be defined and used. In this Mini Program, the functions related to the monitoring point are made into a class.
Alarm.js
/ / alarm.js:
Const util = require ('. / util.js')
Const CHECK_BUFFER_SIZE = 3
/ / Constructor
Function Alarm (data) {
This.latitude = data.latitude
This.longitude = data.longitude
This.state = data.state
This.checkBuffer = []
This.title = data.title
This.monitor_type = data.monitor_type
This.action_type = data.action_type
This.meaia_url = data.media_url
This.timer = data.timer
}
/ / define the prototype
Alarm.prototype = {
Constructor:Alarm
SetTitle: function (t) {
This.title = t
}
SetMonitorType:function (m_type) {
This.monitor_type = m_type
}
SetActionType: function (a_type) {
This.action_type = a_type
}
SetMedia: function (url) {
This.media_url = url
}
SetTimer: function (t_name) {
This.timer = t_name
}
CheckLocation: function (latitude, longitude, accuracy) {
Const app = getApp ()
Var that = this
Var distance = util.getDistance (this.latitude, this.longitude, latitude, longitude)
App.addLog (distance + "," + accuracy)
If (distance
< accuracy) { this.checkBuffer.push(1) } else { this.checkBuffer.push(-1) } if (this.checkBuffer.length >CHECK_BUFFER_SIZE) {
This.checkBuffer.shift ()
}
Var sum = 0
That.checkBuffer.forEach (function (value) {sum + = value})
If (this.moitor_type = = 'close to the monitoring point') {
If (this.state = = 'new') {
If (sum = =-CHECK_BUFFER_SIZE) {
This.state = 'armed'
}
} else if (this.state = = 'armed') {
If (sum = = CHECK_BUFFER_SIZE) {
This.state = 'fired'
}
}
} else {
If (this.state = = 'new') {
If (sum = = CHECK_BUFFER_SIZE) {
This.state = 'armed'
}
} else if (this.state = = 'armed') {
If (sum = =-CHECK_BUFFER_SIZE) {
This.state = 'fired'
}
}
}
}
ExcueteAction: function () {
Play.playVoice (this.media_url)
}
}
Module.exports = {
Alarm:Alarm
}
Code description
In alarm.js, a class named Alarm is defined.
First, an Alarm constructor is defined, which takes an object data as a parameter. The function of the function is to take the data from the data and set it to the corresponding data member.
Then a prototype object is defined, and several functions are defined inside it. All objects obtained through new Alarm are based on what is defined in protype. In other words, you can all use the functions defined in prototype.
The last module.export statement defines the exposed function of this module.
The contents of the function will be explained in subsequent articles.
The use of classes
Import CLA
First, you need to import the Alarm class in the user module. Corresponding to module.export in Alarm.js, you can use the following ways:
Import {Alarm} from'. / utils/alarm.js'
Create objects, work with object
Var alarm = new Alarm ({latitude:38,longitude:120})
Alarm.setActionType ("play cue tone")
Code download link
Alarm.js
Https://raw.githubusercontent.com/xueweiguo/alarmmap/master/utils/alarm.js
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