In addition to Weibo, there is also WeChat
Please pay attention
WeChat public account
Shulou
2025-09-16 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > Development >
Share
Shulou(Shulou.com)06/01 Report--
Editor to share with you the example analysis of three.js in WebGL, I believe that most people do not know much about it, so share this article for your reference, I hope you can learn a lot after reading this article, let's go to know it!
1 、 WebGL
3D graphics can be displayed on the browser side
2 、 three.js
On the basis of WebGL, package again. It works better. The relationship between the two is equivalent to that between Js and jquery.
3. Basic user experience
Three floor, cube, sphere
* {
Margin: 0
Padding: 0
}
Function init () {
/ / 1. Create a scene
Let scene = new THREE.Scene ()
/ / 2. Create a camera
Let camera = new THREE.PerspectiveCamera (45 century window.innerWidthstop window.innerHeightmemo0.1and2000)
/ / 3. Create the renderer
Let renderer = new THREE.WebGLRenderer ()
/ / set the initial color of the renderer
Renderer.setClearColor (new THREE.Color (0xEEEEEE))
/ / set the canvas canvas size
Renderer.setSize (window.innerWidth,window.innerHeight)
Renderer.shadowMapEnabled = true
/ / set 3D coordinate system
Let axis = new THREE.AxesHelper (20)
/ / coordinate system is added to the scene
Scene.add (axis)
/ / 4. Create a floor model and color it
Let planeMat = new THREE.PlaneGeometry (60 and 20)
Let planeCol = new THREE.MeshBasicMaterial ({color:0xcccccc})
Let plane = new THREE.Mesh (planeMat,planeCol)
Plane.receiveShadow = true
/ / ground is added to the scene
Plane.rotation.x =-0.5*Math.PI
Scene.add (plane)
/ / 5. Create a cube
Let cubeMat = new THREE.BoxGeometry (4pm 4pm 4)
Let cubeCol = new THREE.MeshLambertMaterial ({color:0x66cc00})
Let cube = new THREE.Mesh (cubeMat,cubeCol)
Cube.position.x = 4
Cube.position.y = 0
Cube.position.z = 4
Cube.castShadow = true; / / Cube add Shadow
/ / 5. Create a sphere
Let sphereMat = new THREE.SphereGeometry (4, 20, 20)
Let sphereCol = new THREE.MeshLambertMaterial ({color:0x21cc10})
Let sphere = new THREE.Mesh (sphereMat,sphereCol)
Sphere.position.x = 10
Sphere.position.y = 4
Sphere.position.z = 0
Sphere.castShadow = true; / / add Shadow
/ / add a spotlight
Let spotLight = new THREE.SpotLight (0xFFFFFF)
SpotLight.position.set (30, 10, 20, 10)
SpotLight.castShadow = true
Scene.add (spotLight)
Scene.add (cube,sphere)
/ / 6. Rendering
/ / position the camera and point to the scene
Camera.position.x =-20
Camera.position.y = 30
Camera.position.z = 30
Camera.lookAt (scene.position)
/ /
Document.getElementById ("webGL-output") .appendChild (renderer.domElement)
Renderer.render (scene,camera)
}
_ window.onload = init
The above is all the content of the article "sample Analysis of three.js in WebGL". Thank you for reading! I believe we all have a certain understanding, hope to share the content to help you, if you want to learn more knowledge, welcome to follow the industry information channel!
Welcome to subscribe "Shulou Technology Information " to get latest news, interesting things and hot topics in the IT industry, and controls the hottest and latest Internet news, technology news and IT industry trends.
Views: 0
*The comments in the above article only represent the author's personal views and do not represent the views and positions of this website. If you have more insights, please feel free to contribute and share.
The market share of Chrome browser on the desktop has exceeded 70%, and users are complaining about
The world's first 2nm mobile chip: Samsung Exynos 2600 is ready for mass production.According to a r
A US federal judge has ruled that Google can keep its Chrome browser, but it will be prohibited from
Continue with the installation of the previous hadoop.First, install zookooper1. Decompress zookoope
About us Contact us Product review car news thenatureplanet
More Form oMedia: AutoTimes. Bestcoffee. SL News. Jarebook. Coffee Hunters. Sundaily. Modezone. NNB. Coffee. Game News. FrontStreet. GGAMEN
© 2024 shulou.com SLNews company. All rights reserved.