How to build a Rust development environment for ESP32
This article mainly explains "how to build a Rust development environment for ESP32". Interested friends may wish to take a look. The method introduced in this paper is simple, fast and practical. Let's take you to learn "How to build a Rust development environment for ESP32"!
cerebrallib -Virtual machine library written in BrainFuck language using Rust
Hands-on project
// src/main.rs code
use cerebrallib::cerebral;
use std::io
fn main() {
let code = String::from("++++");
let mut vm = cerebral::CerebralVM::new(code, io::stdin(), io::stdout());
vm.execute();
}
Pushrod 0.2.11 Released
Pushrod is a GUI library based on piston_windows. This release adds picture buttons, etc. Take a look at the renderings
[Embedded] Build Rust development environment for ESP32 diesel-factories -build factory_bot library for testing
In unit/integration testing, you will often need to insert some data into the database. Factory_bot is one such library, and diesel-factories is its diesel based implementation.
This library is used as follows.
// A normal Diesel model
#[derive(Clone, Queryable)]
struct Country {
pub id: i32,
pub name: String,
}
// Our factory
#[derive(Clone, Factory)]
#[factory(model = "Country", table = "crate::schema::countries")]
struct CountryFactory {
pub name: String,
}
// Setting up what the default values are
impl Default for CountryFactory {
fn default() -> Self {
Self {
name: "Denmark".into(),
}
}
}
#[test]
fn some_test() {
let con = establish_connection();
// Using all the defaults
let denmark = CountryFactory::default().insert(&con);
assert_eq! ("Denmark", denmark.name);
// Defaults can be changed through builder methods
let netherlands = CountryFactory::default()
.name("Netherlands")
.insert(&con);
assert_eq! ("Netherlands", netherlands.name);
}
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