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How to realize simple Photo Wall effect based on three.js

Shulou Source: shulou.com Published: 2022-06-01 00:09:31 09月13日 Update

This article mainly explains "how to achieve simple photo wall effect based on three.js". Interested friends may wish to have a look. The method introduced in this paper is simple, fast and practical. Now let the editor take you to learn "how to achieve simple photo wall effect based on three.js"!

Code:

Html, body {height: 100%;} body {background-color: # 454545; margin: 0; overflow: hidden; background-size:cover;} .element {width: 240px; height: 320px;} .element img {position: absolute Border:none;} var table = []; var camera, scene, renderer; createImages (); init (); animate (); function init () {camera = new THREE.PerspectiveCamera (40, window.innerWidth / window.innerHeight, 1, 10000); camera.position.x = 0 Camera.position.y = 0; camera.position.z = 3000; camera.lookAt ({x: 0, y: 0, z: 0}); scene = new THREE.Scene (); for (var I = 0; I

< table.length ; i ++ ) { var element = document.createElement( 'div' ); element.className = 'element'; element.id = 'element'; var photo = document.createElement('img'); photo.className = 'photo'; photo.id = table[ i ][0]; photo.src='images/'+table[ i ][0]+'?t='+Math.floor((Math.random()*100)+1); element.appendChild( photo ); var objectCSS = new THREE.CSS3DObject( element ); objectCSS.position.x = ( table[ i ] [1] * 250 ) - 1750; objectCSS.position.y = - ( table[ i ] [2]* 330 ) + 1200; objectCSS.position.z = 0; scene.add( objectCSS ); } renderer = new THREE.CSS3DRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.domElement.style.position = 'absolute'; document.getElementById( 'container' ).appendChild( renderer.domElement ); window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { renderer.render( scene, camera ); requestAnimationFrame( animate ); } $(window).mousewheel(function(event) { camera.position.y -= event.deltaY * event.deltaFactor; camera.position.z = 3000; var target = new THREE.Vector3(); var _eye = new THREE.Vector3(); _eye.subVectors( camera.position, target ); camera.position.addVectors( target, _eye ); camera.lookAt( _eye ); }); function createImages (){ var files = [ {"name":"0.jpg"}, {"name":"1.jpg"}, {"name":"2.jpg"} ]; var row =1; var col = 1; for(var i = 0; i < files.length;i++) { var file = []; file[0] = files[i]['name']; file[1] = col++; file[2] = row; table[i] = file; if(col >

13) {col = 1; row++;}

The effect picture is as follows:

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