How to realize the template of html5 confession
This article mainly explains the "html5 confession template how to achieve", the article explains the content is simple and clear, easy to learn and understand, the following please follow the editor's ideas slowly in depth, together to study and learn "html5 confession template how to achieve" it!
The HTML code is as follows:
(function () {
Var canvas=$ ('# ke'+'leyi')
If (! Canvas [0] .getContext) {
$("# error") Show ()
Return false;}
Var width=canvas.width ()
Var height=canvas.height ()
Canvas.attr ("width", width)
Canvas.attr ("height", height)
Var opts= {
Seed: {
X: width / 2-20
Color: "rgb (190,26,37)"
Scale: 2
}
Branch: [
[535, 680, 570, 250, 500, 200, 30, 100, [
[540, 500, 455, 417, 340, 400, 13, 100, [
[450, 435, 434, 430, 394, 395, 2, 40]
]]
[550, 445, 600, 356, 680, 345, 12, 100, [
[578, 400, 648, 409, 661, 426, 3, 80]
]]
[539, 281, 537, 248, 534, 217, 3, 40]
[546, 397, 413, 247, 328, 244, 9, 80, [
[427, 286, 383, 253, 371, 205, 2, 40]
[498, 345, 435, 315, 395, 330, 4, 60]
]]
[546, 357, 608, 252, 678, 221, 6, 100, [
[590, 293, 646, 277, 648, 271, 2, 80]
]]
]]
]
Bloom: {
Num: 700
Width: 1080
Height: 650
}
Footer: {
Width: 1200
Height: 5
Speed: 10
}
}
Var tree=new Tree (canvas [0], width, height, opts)
Var seed=tree.seed
Var foot=tree.footer
Var hold=1
Canvas.click (function (e) {
Var offset=canvas.offset (), x, y
X=e.pageX-offset.left
Y=e.pageY-offset.top
If (seed.hover (x, y)) {
Hold=0
Canvas.unbind ("click")
Canvas.unbind ("mousemove")
Canvas.removeClass ('hand')
}
}). Mousemove (function (e) {
Var offset=canvas.offset (), x, y
X=e.pageX-offset.left
Y=e.pageY-offset.top
Canvas.toggleClass ('hand', seed.hover (x, y))
})
Var seedAnimate=eval (Jscex.compile ("async", function () {
Seed.draw ()
While (hold) {
$await (Jscex.Async.sleep (10))
}
While (seed.canScale ()) {
Seed.scale (0.95)
$await (Jscex.Async.sleep (10))
}
While (seed.canMove ()) {
Seed.move (0,2)
Foot.draw ()
$await (Jscex.Async.sleep (10))
}
}))
Var growAnimate=eval (Jscex.compile ("async", function () {
Do {
Tree.grow ()
$await (Jscex.Async.sleep (10))
} while (tree.canGrow ())
}))
Var flowAnimate=eval (Jscex.compile ("async", function () {
Do {
Tree.flower (2)
$await (Jscex.Async.sleep (10))
} while (tree.canFlower ())
}))
Var moveAnimate=eval (Jscex.compile ("async", function () {
Tree.snapshot ("p1", 240,0610,680)
While (tree.move ("p1", 500,0)) {
Foot.draw ()
$await (Jscex.Async.sleep (10))
}
Foot.draw ()
Tree.snapshot ("p2", 500,0610,680)
/ / there will be flashes that do not proudly do so, (> please <)
Canvas.parent (). Css ("background", "url (" + tree.toDataURL ('image/png') + "))
Canvas.css ("background", "# ffe")
$await (Jscex.Async.sleep)
Canvas.css ("background", "none")
}))
Var jumpAnimate=eval (Jscex.compile ("async", function () {
Var ctx=tree.ctx
While (true) {
Tree.ctx.clearRect (0,0, width, height)
Tree.jump ()
Foot.draw ()
Await (Jscex.Async.sleep (25))
}
}))
Var textAnimate=eval (Jscex.compile ("async", function () {
$("# code") Show (). Typewriter ()
}))
Var runAsync=eval (Jscex.compile ("async", function () {
Await (seedAnimate ())
Await (growAnimate ())
Await (flowAnimate ())
Await (moveAnimate ())
TextAnimate (). Start ()
Await (jumpAnimate ())
}))
RunAsync (). Start ()
) ()
Applicable browsers: 360,360, FireFox, Chrome, Safari, Opera, Aoyou, Sogou, window of the World. IE8 and below browsers are not supported.
Thank you for your reading, the above is the content of "how to achieve the html5 confession template". After the study of this article, I believe you have a deeper understanding of how to achieve the html5 confession template, and the specific use needs to be verified in practice. Here is, the editor will push for you more related knowledge points of the article, welcome to follow!