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How to add touch events to sprite in cocos2d-html5

Shulou Source: shulou.com Published: 2022-06-03 05:03:16 09月29日 Update

In this issue, the editor will bring you about how to add touch events to sprite in cocos2d-html5. The article is rich in content and analyzes and describes for you from a professional point of view. I hope you can get something after reading this article.

Part 3 of cocos2d-html5 Learning-adding Touch events to sprite

In fighting landlords, cc.Sprite is used to implement poker, but cc.Sprite does not receive touch events by default and needs to be manually registered with the event allocator.

1. Registered as an agent in onEnter, standardTargetedDelegate cannot be used because playing cards overlap and touch events cannot be passed to the covered cards at the time of selection.

OnEnter:function () {cc.registerTargetedDelegate (0, true, this); this._touchEnabled=true; this._super ();}

two。 Implement several other touch events, in which true needs to be returned in onTouchBegan, otherwise the subsequent onTouchEnded method will not be called.

OnTouchBegan:function (touches,event) {var rect = this.touchRect (); var point = touches.getLocation (); if (cc.rectContainsPoint (this.touchRect (), touches.getLocation () {this._touchBegan=true; return true;} return false;} onTouchEnded:function (touches,event) {if (this._touchBegan) {this._touchBegan=false If (this.active) {this.active = false; this.setPositionY (this.getPositionY ()-30);} else {this.active = true; this.setPositionY (this.getPositionY () + 30) } the above is how to add touch events to sprite in the cocos2d-html5 shared by Xiaobian. If you happen to have similar doubts, please refer to the above analysis to understand. If you want to know more about it, you are welcome to follow the industry information channel.

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