What is the modified createjs engine suitable for Mini Game development?
This article shows you how the modified createjs engine is suitable for Mini Game development. The content is concise and easy to understand. It will definitely brighten your eyes. I hope you can get something through the detailed introduction of this article.
Createjs is a lightweight game engine, so light that it doesn't even feel like an engine. At the beginning of the release of Mini Game, Uncle Hua encapsulated a corresponding createjs version engine.
Specific usage:
Require ('.. / weapp-adapter.js') / / official adapter
Window.createjs = require ('.. / createLib/create.js')
Window.rootStage = new createjs.Stage (canvas) / / canvas is the home domain home screen canvas
Window.createjs.Ticker.framerate = 60
Window.createjs.Ticker.addEventListener ("tick", tick)
Function tick (e) {
RootStage.update ()
}
It is a little difficult for this engine to do large games, but small and simple games are all right. Students who need them can take them.
Ps. It also applies in subdomains.
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