More details of Ubisoft's Assassin Creed: illusion: return of several classic settings to support parkour and slow-motion assassinations
According to CTOnews.com news on September 4, Ubisoft has announced that the next generation of "Assassin Creed" will be named "Assassin Creed: illusion", and more will be announced at Ubisoft's press conference at 3: 00 a.m. Beijing time on September 11.
According to @ j0nathan, the whistleblower of "Assassin's Creed" series, "Assassin's Creed: Phantom" will return to the previous game style and reveal more details.
According to revelations, the game will feature Baghdad, including four separate regions, each with its own Boss. In addition, the game will recreate the crowd density of the Assassin's Creed: the Revolution, hopefully not too much Bug this time.
More revelations:
Baghdad is the only city.
There are flying knives and roof hideouts.
There are many NPC on the street.
Support parkour
Some slow-motion assassinations.
CTOnews.com learned that it had previously been revealed that the Middle East, including Baghdad, which was set between 860 and 870 AD, would return to the original "Assassin Creed" game style, led by Ubisoft's Bordeaux Studio.
It was also revealed that it was initially an extension of the Assassin's Creed: the Hall of Souls, but Ubisoft eventually decided to split it into separate games to strengthen its Assassin's Creed lineup.
The revelations show that this work, code-named Rift, will feature Basim Ibn Ishaq as the protagonist and will be smaller and more covert than the latest version of the series. It is said that Basim is actually the reincarnation of the Nordic god Jiloki, and he actually belongs to an ancient and highly advanced humanoid species, "Issyrian".