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China e-sports Industrial Research Institute was established today.

Shulou Source: shulou.com Published: 2023-11-24 14:40:41 10月04日 Update

CTOnews.com, February 17, China Audio-Video and Digital Publishing Association and the people's Government of Jing'an District of Shanghai jointly established China e-sports Industrial Research Institute at the first e-sports Industry Annual meeting, according to the Financial Associated Press. The Institute will aim at the integration of politics, industry, learning, research and application, focus on the focus of the development of e-sports industry, and promote the development of e-sports 's industrial innovation through an open and cooperative research platform.

CTOnews.com learned that according to the annual game industry research report given by the China Audio and Digital Association Game work Committee (GPC) and the China Game Industry Research Institute, China's e-sports industry was hit by the epidemic in 2022, but with the deepening of e-sports 's infrastructure construction and the international recognition of e-sports 's value and potential, as well as the opportunity for e-sports to enter Asia, e-sports 's long-term development trend is still good.

According to the data of the e-sports working committee, the revenue of China's e-sports industry reached 144.503 billion yuan in 2022, down 14.01% from the same period last year; the number of e-sports users in China was about 488 million, down 0.33% from the same period last year. Among China's e-sports game products, shooting, multiplayer online tactical sports and sports games are the three types of games with the largest number of products, accounting for 25.7%, 17.1% and 10.0%, respectively. A total of 108 e-sports events have been held in China. 38% of the e-sports events are held online.

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