NetEase publishes the patent for the conversion of particle special effects to improve its mapping and restoration in different game engines
CTOnews.com March 21 news, NetEase (Hangzhou) Network Co., Ltd. applied for "particle special effects conversion method, device, storage medium and electronic equipment" invention patent announced today.
According to the patent summary, the present disclosure provides a particle special effect conversion method, a device, a storage medium and an electronic device, relating to the technical field of animation. The particle special effect conversion method includes: parsing the first special effect file of the first particle special effect obtained from the first game engine to obtain the storage address of the art resource in the first particle special effect and the corresponding functional component information of the first particle special effect; obtaining the art resource corresponding to the first particle special effect from the storage location corresponding to the storage address Synchronize each functional component information and the art resource to the second game engine, so that the second game engine can obtain the second particle special effect corresponding to the first particle special effect based on the mapping between the functional component information and the art resource.
It solves the technical problem of low efficiency mainly through the staff to compare and restore one by one depending on their own experience, and achieves the technical effect of improving the mapping and reduction of particle special effects in different game engines.
CTOnews.com learned that NetEase recently announced a number of game patents, including cloud games, skill synchronization, dynamic model rendering and so on. Among them, the cloud game patent can not be affected by the input of the terminal device, and the game can be played through any type of terminal device; the dynamic model patent can improve efficiency, save mapping resources and storage space.