Tencent sued "Arena of Valor" for practicing App for nearly one million: interfering with the anti-addiction mechanism and constituting unfair competition.
Thanks to CTOnews.com netizen Xiao Zhan for the clue delivery! CTOnews.com June 6 news, recently, Tencent two companies v. Foshan Nanhai Beisheng Network Technology Co., Ltd. unfair competition dispute judgment of the first instance was made public.
CTOnews.com noted that the case involved Arena of Valor, a popular online game, and an App run by Beisheng, which provides game practice services. The court found that Beisheng's actions constituted unfair competition, infringed upon the legitimate rights and interests of Tencent, ordered it to stop the infringement, and compensated Tencent for economic losses and reasonable expenses totaling 985000 yuan.
The court held that the "Arena of Valor" game has a fair matching mechanism to ensure that users get a good game experience, and strictly implements the national requirements on preventing minors from being addicted to the game, so Tencent enjoys the competitive rights and interests generated by the "Arena of Valor" game. However, the defendant provides commercial training services through the operation and training App and gains from it, resulting in the game matching and balance mechanism that undermines the fair competition of the games involved; impairs the user stickiness and trading opportunities of the games involved; interferes with the real-name mechanism and juvenile civil air defense addiction mechanism established by the games involved; and destroys the online game operation and competition order.
In addition, App, operated by the defendant Beisheng Company, organizes users to conduct game practice transactions (including providing game practice services to minors) by issuing bills to return cash, and its commercial and large-scale organization of game practice transactions constitutes unfair competition.