Xbox executives respond to CMA's concerns: the cloud game market is very small
CTOnews.com, June 17 (Xinhua)-- the British Competition and Market Authority has rejected Microsoft's acquisition of Blizzard, believing that once the acquisition is approved, it will be possible for Microsoft to dominate the cloud game market.
Matt Booty, head of Microsoft Xbox Game Studios, said in an interview with The Hollywood Reporter that cloud games are still a "very small market" (very, very small market).
When asked why Microsoft wants to develop its cloud gaming business, CTOnews.com translator Bertie's response is as follows:
The first thing to be clear is that the market for cloud games is so small that it can't even be called a market yet. The audience of cloud games is very limited, and there are not many current application scenarios.
Bertie added that the reason why Xbox promotes cloud games is mainly experimental, from a strategic point of view to do the preparatory work.