SE issues new patents that allow players to train and change the behavior of NPC in the game
CTOnews.com, July 12 / PRNewswire-Asianet /-- SE recently issued a new patent that allows players to train NPC in the game and change their behavior. This patent can increase the interactive complexity of NPC and make the game experience more immersive.
▲ Source SE Patent description document the patent, called "Video Game Coaching Session (video game tutoring course)," aims to "train virtual characters to overcome adversity when they cannot control it." In other words, the patent allows players to tell NPC what they want NPC to do in any particular situation, and then let NPC decide what to do next.
According to the patent, the more training NPC receives, the more its behavior can meet the expectations of players. Training and changes in NPC behavior will increase player satisfaction and may increase the challenges that follow.
Take a combat game as an example, players can use this patent to select enemies to fight to train virtual NPC warriors, the enemy can be other players or other NPC, both sides can even learn each other's movements and skills in the process.
▲ source SE patent description document therefore, training in this way can improve the way NPC interacts with the game world. It is worth noting that the patent can be applied to any type of game, such as shooting, action adventure, simulation, strategy and so on.
CTOnews.com attached patent address: click here to go to