Nvidia releases DLSS 3.5: add Ray Reconstruction Technology to improve Ray tracing Image quality
CTOnews.com August 22, Nvidia announced today that there are more than 330 released games and applications that support DLSS. Now, Nvidia will release NVIDIA DLSS 3.5, which uses ray reconstruction technology, which is the latest technological innovation to enhance ray tracing with AI.
NVIDIA DLSS 3.5 is attached to CTOnews.com as follows:
With the introduction of light reconstruction technology, NVIDIA DLSS 3.5 allows you to immerse yourself in the game and feel a more beautiful and realistic picture. The ray reconstruction technology powered by AI will further improve the quality of ray tracing.
To help the game run ray tracing at a high frame rate, we inject ray samples into the scene and use a noise canceller that needs to be manually designed to fill the missing pixels for each lighting channel.
Each noise canceller that requires manual design accumulates multiple frames of pixels to increase detail, actually borrowing light from the past, but there is still a risk of introducing ghosts, eliminating dynamic effects, and reducing other effects.
DLSS 3.5 introduces ray reconstruction technology, which is also part of an advanced version of the AI-driven neural renderer, which improves ray-tracing image quality for all GeForce RTX GPU by replacing the noise reduction that requires manual design with the AI network trained by the NVIDIA supercomputer (which generates higher-quality pixels between sampled rays).
In September, DLSS 3.5 made its debut in Cyberpunk 2077 and Cyberpunk 2077: shadow of the past, as well as other games and apps launched this fall. GeForce RTX 40 series users can combine light reconstruction with frame generation for amazing performance and picture quality, while GeForce RTX 20 and 30 series users can turn light reconstruction on with super resolution and DLAA.