"fallen Lord" developer: soul games have become saturated, which is "worrying" from a business point of view.
CTOnews.com Sept. 8 news, the rise of soul games has caused many developers to emulate, recently there are "Pinocchio's lie", "fallen Lord" and other games, and recently "fallen Lord" creative director Cezar Virtuso and artistic director Alexandre Chaudret told foreign media PCGamesN that "soul games" are now saturated.
It is reported that creative director Cezar Virtuso and artistic director Alexandre Chaudret claimed in an interview that "fallen Lord" belongs to soul works, considering that there are many games of this type on the market recently, so both are worried about this, but they also said that "if the game is good enough, they will get more opportunities."
In an interview with foreign media, the developer of ▲ 's "fallen Lord" game thought that too many "soul games" on the market were bad for business. "it's a bit worrying from a commercial point of view, but as developers we don't think players will reject good work," Tuyuan PCGamesN added. "in this work, we put a lot of effort into level and combat design, which is also the part where we put the most energy into it. Coupled with the settings of two of these worlds, I believe it can bring players a unique gaming experience."
It is reported that "fallen Lord" is a sequel to the spirit of the game of the same name in 2014 and will be released on October 13. The story takes place 1000 years after the original, and the biggest change is the addition of a hidden parallel world that can only be accessed through a mysterious spotlight. The game is mainly about a new epic role-playing adventure in the vast intertwined world.
The work is now available for pre-order on PC (Steam, Epic), PS5 and Xbox Series X | S and will be available on October 13 at $59.99 for the standard version and $69.99 for the deluxe version.
▲ image source "fallen Lord" officially released the game poster
▲ source official poster of "fallen Lord"