It is reported that Epic will change the charging method of Unreal engine, and game developers will not be affected.
Thanks to CTOnews.com netizens Alejandro86 and soft media users 1520111 for their clue delivery! CTOnews.com, Oct. 6, according to foreign media engadget, Epic's CEO Tim Sweeney claimed that Epic Games will change the charging method of its creative tool Unreal engine (Unreal Engine) "sometime next year" to "non-game developers" only.
It is reported that game developers using unreal engines will not be affected and will continue to pay license fees according to the "royalty model previously designed by Epic". Users in industries such as movies and cars will turn to new pricing, but CTOnews.com found that Tim Sweeney did not mention a specific price adjustment, but said the new licensing model for illusory engines would be similar to tools such as Maya and Photoshop.
Tim Sweeney also talked about Unity's previous price adjustment strategy and the company's recent layoffs (which cut 16% of the company's workforce), saying that the new charging method for Unreal engine is different from that of Unity, which is a "necessary survival measure."
EngadgetTim Sweeney, a foreign ▲ source, said educators and students will continue to be able to use the unreal engine for free, while for independent filmmakers and other "people earning less than a certain amount of commercial projects", there will be a "minimum threshold" so that these users can afford to use the unreal engine.