Epic releases Unreal engine 5.1, which brings many practical improvements to developers.
Thanks to CTOnews.com netizens OC_Formula and Wu Yanzu in South China for their clue delivery! CTOnews.com announced on November 16 that Epic Games has launched the official version of Unreal engine 5.1. This update provides a number of practical improvements for developers, the most noteworthy of which is the improvement of the "Micro-polyhedron Geometry" (micropolygon geometry) system for Nanite.
The Nanite tool allows developers to import movie-level resources into the game in real time, but previously limited to static objects, the latest version of 5.1 introduced dynamic things, including leaves swaying in the wind. Epic also promises to enable UE5 frame rates to reach 60fps through Nanite and lighting system Lumen.
CTOnews.com learned that Unreal engine 5.1 also improved the World Partition system, allowing for the creation of larger, more seamless maps of the world. The new MassEntity framework, which deals with a large number of characters, has also been improved, which has been demonstrated in the Matrix: The Matrix Awaken technology.