Microsoft DirectX12 update allows CPU and GPU to access video memory at the same time: increase game frame rate, reduce memory and CPU footprint
CTOnews.com, April 1, Microsoft recently announced a new DirectX12 GPU optimization update, introducing a technology called GPU Upload Heaps. This technology, combined with Resizable-BAR, enables CPU and GPU to access VRAM video memory at the same time.
This update can increase the frame rate of DX12 games, reduce the system memory footprint, and avoid the need to copy data from memory to video memory. Interested CTOnews.com netizens can get this DX12 update by upgrading Agility SDK.
DX12 this update can reduce data transfer, CPU no longer need to keep copies of data on the system RAM and GPU video memory, thus significantly reducing the game memory and CPU footprint.
CTOnews.com learned from reports that the new feature is already supported by Nvidia Game Ready and Studio drivers in version 531.41 and later, Intel drivers in version 31.0.101.4255 or later. In AMD GPU, developers must consult their AMD federation manager for a supported driver.