Nvidia releases DLSS 3.1.13 update, introducing DLAA anti-aliasing mode
Thanks to CTOnews.com netizen South China Wu Yanzu for the clue delivery! CTOnews.com June 8 news, NVIDIA yesterday released DLSS 3.1.13 version update, in addition to fixing the BUG in the previous version, improve stability, the biggest highlight is to improve the deep learning anti-aliasing (DLAA) for developers.
After upgrading to a new version of DLSS, game developers can add DLAA modes to the DLSS menu, thus reaching five modes.
CTOnews.com attaches DLSS five operating modes as follows:
Ultra-Performance Mode: Maximum Performance Output
Performance Mode: High Performance Output
Balanced Mode: Balancing game quality and performance
Quality Mode: Quality oriented
DLAA
In the SDK update description, G preset that has not yet been used is also introduced, and the official description is not provided.
Deep learning antialiasing is a form of spatial antialiasing created by Nvidia. DLAA relies on and requires the Tensor Core provided in the Nvidia RTX card.
DLAA's antialiasing approach is similar to deep learning supersampling, with one important difference being that DLSS's goal is to improve performance at the expense of image quality, whereas DLAA's primary task is to improve image quality at the expense of performance, regardless of resolution scaling up or down.