Using the open source Godot engine, killing spire developers launch a game called "only three weeks of development" to retaliate to Unity.
CTOnews.com, October 17 (Xinhua)-- the Unity engine recently announced a new charging model, which will be introduced according to the number of games installed from January 1, 2024, causing widespread opposition in the industry. Although Unity officially announced improvements later, it still failed to satisfy everyone, and game developers were completely annoyed.
Killing spire developer Mega Crit has released its first new book in six years, Dancing Duelists, which is built using the open source Godot engine and claims to have taken only three weeks for developers to make. Interested partners can get a trial of the game here.
LogoCTOnews.com, a ▲ "Dancing Duelists" game, found that Mega Crit staged a series of protests after the introduction of the new Untiy rules, saying that it would abandon Unity and move to another development engine.
▲ source Mega Crit X platform account
▲ source Mega Crit X platform account Mega Crit claimed that although they have invested a lot of development resources in the Unity engine, and Unity has "admitted mistakes", but Unity has been "untrusted", so they decided to switch to the Godot engine to develop games, while the production of "Dancing Duelists" is largely to adapt and familiar with the use of relevant development engines.
▲ "Dancing Duelists" game picture appreciation
▲ "Dancing Duelists" games related reading: "Unity's new charging policy infuriates developers, developers donate money to support open source game engines"
"affected by the Unity controversy, the open source game engine Godot fully launched the development fund to" ensure the long-term development of the project ".