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Unity "flat" open source engine Godot launches version 4.2.1: fix several renderers Bug, improve Apple iOS deployment features, etc.

2024-02-21 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >


Shulou( Report--, December 15 (Xinhua) Godot is a popular open source game engine that supports 2D and 3D games in a variety of programming languages, including GDScript, C++ and C#, and has been adopted by many developers in the wake of the Unity controversy.

▲ source Godot official website currently Godot engine version 4.2.1 has been released, a total of 42 contributors have submitted about 74 improvements. According to officials, this version mainly fixes a number of renderer Bug and improves the "one-click deployment" function of Apple's iOS app.

Friends can click here to visit the project address. The main updates of are as follows:

(macOS) rollback the macOS platform renderer: due to the large number of Bug, the project team rolls back from the Metal ANGLE backend to the native OpenGL driver.

(macOS) improve the one-click deployment feature of iOS applications: previously, if the relevant features were not installed, the engine would be "frozen" if Xcode was not installed. To this end, developers added mdfind parameters to check whether Xcode was installed correctly before deploying the application.

(Android) improve Vulkan renderer Bug: previously related Bug may cause engine crash or "garbled tilemap" rendering problems

Solved the regression problem of "Tilemap Occluders"

Fixed an issue where the engine editor crashed when upgrading the version 4.1 "Godot Jolt" plug-in to version 4.2

Fixed an issue where "Web Export" could not be used because Emscripten modified the stack size.

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