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State Press and publication Administration: online games shall not set up daily login, first charge and other inductive rewards, and live broadcasts shall not be highly rewarded.

2024-10-06 Update From: SLTechnology News&Howtos shulou NAV: SLTechnology News&Howtos > IT Information >

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Shulou(Shulou.com)12/24 Report--

Thanks to CTOnews.com netizen SpongeBob for the clues picked up and delivered! According to CTOnews.com news on December 22, the State Press and publication Administration today released the measures for the Administration of online Games (draft for soliciting opinions), which is now open to the public for comments.

It is mentioned in the document that online games are not allowed to set inductive rewards such as daily login, first recharge and continuous recharge. The publishing and operating units of online games shall not provide or connive at the high-priced trading of virtual props in the form of hype, auction, etc. All online games must set a user recharge limit and be publicized in its service rules, and a pop-up window should be given to warn users of irrational consumption behavior.

After the announcement of Tuyuan Pexels, NetEase fell more than 10% in intraday trading, with a turnover of more than HK $700 million, while Tencent fell more than 6% at one point.

CTOnews.com attached "measures for the Administration of online Games" (draft draft for soliciting opinions) key contents: article 17 [prohibition of compulsory battles] online game publishing and business units shall not set up compulsory battles in online games.

Article 18 online games shall not be provided with inductive rewards such as daily login, first recharge and continuous recharge.

The publishing and operating units of online games shall not provide or connive at the high-priced trading of virtual props in the form of hype, auction, etc.

All online games must set a user recharge limit and be publicized in its service rules, and a pop-up window should be given to warn users of irrational consumption behavior.

Article 22 when signing an agreement or providing services with users, online game publishing and business entities shall require users to provide real identity information. If a user does not provide real identity information, the online game publishing and operation unit shall not provide relevant services for it. The regulations on real-name registration and login of users should be strictly implemented to ensure that the identity information of users is true and effective.

Article 23 those who engage in online game coin issuance activities shall abide by the following provisions:

(1) the scope of use of online game coins is limited to the exchange of online game products and services provided by themselves, and may not be used for payment, purchase in kind or exchange for products and services of other units

(2) the issuance of online game coins shall not be for the purpose of maliciously occupying users' prepaid funds, and the standard for issuing and purchasing online game coins should be transparent and reasonable.

(3) it is not allowed to provide users with the service of exchanging online game coins into legal tender, and online game publishing and operating units terminate the provision of online game products and services, except in the case of returning online game coins that have not been used by the user in the form of legal tender or by other means accepted by the user

(4) to keep the purchase records of online game users for a period of not less than 2 years from the date on which the users receive a single service.

Article 24 when engaging in online game currency trading services, the [Game currency Trading Standards] shall abide by the following provisions:

(1) transaction services shall not be provided for online games that have not been approved.

(2) online game currency transactions shall be conducted with real-name digital RMB wallets, and anonymous digital RMB wallet trading services shall not be provided to users.

(3) Technical measures should be taken to effectively supervise the transaction process, and transactions with illegal and suspicious acts should be reported to the relevant departments in a timely manner to avoid facilitating illegal acts such as online gambling and online fraud.

(4) after receiving notification from interested parties, government departments or judicial organs, they shall assist in verifying the legality of the transaction, and if it is verified to be an illegal transaction, immediate measures shall be taken to terminate the trading service and keep the relevant records.

(5) keeping information such as transaction records and accounting records between users shall not be less than 2 years from the date of a single transaction.

Article 25 the same enterprise shall not operate online game currency issuance and online game currency trading services at the same time.

Article 26 the online game publishing and operating entity that issues or changes the online game virtual props shall promptly publicize the relevant information on the official home page of the online game or in a prominent position in the game, and the distribution and purchase standards shall be transparent and reasonable.

The online game publishing and operating entity shall not exchange the online game virtual props obtained by users into legal tender and provide users with online game virtual props for small physical objects, the physical content and value shall comply with the provisions of the relevant laws and regulations of the state.

Where an online game publishing and operating unit provides platform services for the trading of online game virtual props between users, it shall be implemented in accordance with the provisions on online game currency trading in Article 24 of these measures.

Virtual props issued by online game publishing and operating units, which are purchased directly by legal tender, purchased or exchanged with online game currency, and have the function of directly exchanging other virtual props or value-added services in the game, shall be managed according to the online game currency.

Article 27 [random selection] when providing random selection services, online game publishing and business units shall make reasonable settings for the number of times and probability of selection, and shall not induce online game users to over-consume. At the same time, users should be provided with other ways to obtain the same performance virtual props and value-added services, such as the exchange of virtual props and the direct purchase of online game coins.

Article 28 [prohibition on providing payment services for illegal games] No unit may provide payment services for illegal online games and illegal online game business activities.

Article 29 Units that provide publicity and promotion services for online games shall examine the relevant certification documents of the service objects, check the contents of advertisements, and shall not publish online game advertisements with inconsistent contents or incomplete certification documents. There shall be no high reward for live broadcast of online games. The publicity and promotion of online games shall not contain the contents listed in Article 16 of these measures and other contents prohibited by laws and regulations.

Article 30 the publishing and operating units of online games shall strengthen the management of information release and strictly implement the system and measures such as information security examination, screening and filtering of illegal information with regard to the information released by users in the game. If it is found that there are illegal and illegal contents in the online game, it shall be deleted immediately, keep the relevant records, and report to the competent publishing department at or above the county level where it is located.

For users who publish illegal and illegal information in online games, the online game publishing and operating units shall, in accordance with the contract, stop providing them with relevant services, keep relevant records, and report to the local competent publishing department at or above the county level.

Article 31 online game publishing and operating entities shall, in accordance with the provisions of laws and administrative regulations, take measures to ensure the security of network information and protect state secrets, trade secrets and users' personal information in accordance with the law.

In dealing with users' personal information through the network, online game publishing and business units shall follow the principles of legality, legitimacy, necessity and good faith, disclose special handling rules, and state clearly the purpose, mode and scope of the process. inform the relevant matters prescribed by laws and administrative regulations in accordance with the law.

Article 32 online game publishing and operating entities shall not engage in acts of monopoly or unfair competition to hinder the order of fair competition in the market.

If an online game publishing and operating entity violates the relevant laws and regulations to carry out a monopoly act, it shall be dealt with by the anti-monopoly law enforcement agency in accordance with the law.

Article 33 the publishing and operating entities of online games shall follow the principles of fairness and impartiality and sign service agreements with users to clarify the rights and obligations in terms of service rules, protection of users' rights and interests and protection of personal information.

Article 34 online game publishing and business entities shall protect the legitimate rights and interests of online game users and publish the dispute handling methods in a prominent position on the website providing services. If a dispute between the two parties cannot be resolved through consultation, they may apply for arbitration or bring a suit in a people's court according to law.

Article 35 [Credit system] the competent department of national publishing shall establish a credit system for online games, list the publishing and operating units of online games in violation of laws and regulations on the warning list, and implement the mechanism of pre-examination and approval and supervision and punishment afterwards, credit restrictions shall be imposed on the online game publishing and operating entities and relevant responsible persons who violate laws and regulations.

Article 36 where an online game publishing and operating entity terminates the publication or operation of an online game, it shall make a public announcement at least 60 days in advance and go through the formalities of cancellation with the provincial publishing department at the locality, the provincial publishing department shall report to the national publishing department for the record. For online game coins that have not yet been used by online game users and game services that have not yet expired, the online game operating unit shall, in accordance with the proportion at the time of purchase, return it to the user in legal tender or other ways accepted by the user.

If the online game continuously interrupts the service for more than 30 days due to the suspension of service access, technical failure and other reasons of the online game operation unit, it shall be deemed to be terminated.

Article 39 [duration and consumption requirements] online game publishing and business entities shall, in accordance with relevant laws and regulations, abide by the following provisions:

(1) strictly control the duration and duration of online games used by minors

(2) for games that are easy to lead to addiction and have content that is not suitable for minors, minors shall be prohibited from logging in

(3) strictly implement the restrictive requirements for the provision of paid services to minors, reasonably limit the amount of consumption of minors of different ages in the use of their services, and shall not provide minors with paid services that are inconsistent with their capacity for civil conduct

(4) account rental and sale, game currency and virtual props trading services shall not be provided to minors, as well as third-party services such as sparring and playing on behalf of minors.

(5) No random sampling service shall be provided to minors

(6) there shall be no reward for minors in live broadcast of online games.

(7) the handling of personal information of minors shall abide by the provisions of relevant laws and regulations

(8) there shall be no other business activities of online games that are not conducive to the health of minors.

Article 40 online game publishing and business units shall establish and improve an anti-indulgence system, and shall not provide minors with products and services that induce them to indulge, timely modify the contents, functions or rules that may cause minors to indulge, provide user-oriented anti-addictive reporting and acceptance services, and announce their anti-addictive work to the public every year and accept social supervision.

Article 41 online game publishing and business entities shall verify the true identity information of minor users through a unified electronic identity authentication system for minors online games and other necessary means.

Article 42 online game publishing and operating units shall establish and improve the rules of the game to prevent minors from indulging in the Internet, so as to prevent minors from coming into contact with game contents or game functions that may affect their physical and mental health.

The online game publishing and business entity shall implement the age hint requirements, according to the physical and mental development characteristics and cognitive ability of minors of different ages, classify game products by evaluating the types, contents and functions of game products, make clear the appropriate age stage for minor users of game products, and give significant prompts in the user download, registration, login interface and other locations.

Article 43 [guardian responsibility] parents or other guardians shall perform their duties of guardianship of minors in accordance with the law, guide minors to use online games healthily and rationally, carry out activities beneficial to their physical and mental health, develop good living habits, establish a correct concept of online game consumption, prevent and stop minors from indulging in online games, and at the same time improve their online literacy and standardize their own use of online games. Strengthen the guidance and supervision of minors' use of online games.

Article 44 [responsibility from all walks of life] Schools shall, in accordance with the characteristics of the physical and mental development of underage students, educate and guide students to use online games healthily and reasonably, and strengthen communication and cooperation with the parents or other guardians of underage students, prevent underage students from becoming addicted to online games and discover that underage students are addicted to online games, they shall promptly inform their parents or other guardians. Jointly educate and guide underage students.

Schools, communities, libraries, cultural centers, youth palaces and other places that provide Internet access services for minors shall install network protection software for minors or take other technical measures for security protection. The business premises of Internet services shall not accept minors.

The publishing and operating units of online games shall take practical measures to improve the time management, consumption management and other functions of online games, so as to facilitate the performance of relevant duties by guardians and schools.

Relevant industry organizations shall formulate industry self-discipline norms on the network protection of minors and guide their members to strengthen the network protection of minors. Encourage and support social organizations, professional institutions and enterprises and institutions to participate in the work of preventing minors from becoming addicted to online games.

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